using System;
using UnityEditor;

namespace UnityXEditor
{
    [Serializable]
    public class WebGLToolSettings
    {
        //public bool m_FullScreen = false;
        public void OnGUI()
        {
            //m_FullScreen = EditorGUILayout.Toggle("网页全屏", m_FullScreen);
            EditorGUILayout.LabelField("此平台功能开发中");
        }
        public void Update()
        {
        }
    }
}
